Various personal projects of mine outside of my job. All FX work (particles, materials, shaders, meshes, textures, etc.) done by me unless otherwise specified. Character animations and environment work is not my own.
This was done in unreal. My inspiration was World of Warcraft's "sprite darter" creatures. Characters and Idle animations are default Unreal Engine assets.
Spaceship Engine - WIP
(Unfinished) Spaceship Engine FX I worked on for one of the RealtimeVFX monthly competitions. Experimenting mainly with different cartoon style shader clipping techniques here.