Jamal Coleman

Lead VFX Artist at Riot Games

Experienced Real-time VFX Artist with 13+ years of experience in leadership, mentoring, optimization, and creating stunning visual effects for AAA games.

VFX Portfolio

About Me

Lead VFX Artist with 13+ years shipping AAA games across PC, console, and mobile. I focus on readable, high-impact combat and environment VFX that hit strict frame and memory budgets. Alongside leading teams and mentoring artists, I build custom production tools, real-time HLSL/DirectX shaders, and local AI workflows that speed up day-to-day art production.

Skills

Unreal Engine Unreal Engine 5 (Niagara / Cascade) HLSL / Shader Graph Pipeline Tooling (Python / JS / Electron) Agentic AI Workflows Unity Unity Blender Blender Maya & 3ds Max Maya / 3ds Max Substance Designer Substance Designer After Effects After Effects

Shipped Titles

League of Legends World of Warcraft: Dragonflight Warcraft: Rumble Spellbreak Arcane Showdown Smite Infinite Crisis Lord of the Rings Online

GDC Talk (2024) - Building a Mentor Team

"Visual Effects Summit: Building a Mentor Team"
🔗 Watch Full Talk on GDC Vault

Experience

VFX Craft Lead Sept 2024 - Present
Riot Games
Senior VFX Artist - Outsource Supervisor May 2023 - Sept 2024
Riot Games
Lead VFX Artist Sept 2022 - Apr 2023
Lightforge Games
Senior VFX Artist Jan 2021 - Sept 2022
Blizzard Entertainment
Senior VFX Artist II May 2020 - Jan 2021
Proletariat, Inc.
Lead Technical VFX Artist Oct 2018 - May 2020
Big Huge Games
Lead VFX Artist Nov 2015 - Oct 2018
Outact, Inc.
VFX Artist May 2014 - Apr 2015
Hi-Rez Studios
Associate VFX Artist Feb 2012 - Apr 2014
Turbine / WB Games

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