Experienced Real-time VFX Artist with 13+ years of experience
in leadership,
mentoring, optimization, and creating stunning visual effects for AAA games.
Lead VFX Artist with 13+ years shipping AAA games across PC, console, and mobile.
I focus on readable, high-impact combat and environment VFX that hit strict frame and memory
budgets. Alongside leading teams and mentoring artists, I build custom production tools,
real-time HLSL/DirectX shaders, and local AI workflows that speed up day-to-day art
production.
Skills
Unreal Engine 5 (Niagara / Cascade)
HLSL / Shader Graph
Pipeline Tooling (Python / JS / Electron)
Agentic AI Workflows
Unity
Blender
Maya / 3ds Max
Substance Designer
After Effects
Shipped Titles
League of LegendsWorld of Warcraft: DragonflightWarcraft: RumbleSpellbreakArcane ShowdownSmiteInfinite CrisisLord of the Rings Online