Tech & Tooling

Custom tools and systems I built to solve day-to-day production bottlenecks.

Asset Library & Smart Filtering
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01 / 04: Asset Library. Search and filter textures, meshes, and animations by reference count and file size. *Sensitive project data obfuscated
Riot Games

VFX Asset Optimization Browser

The Problem

Tracking down what textures and meshes a VFX system used, and figuring out what was pushing an effect over memory budget, required slow manual folder-hunting across thousands of files.

What I Built

A standalone desktop tool that maps particle dependencies, previews 3D meshes and wireframes in-app, and flags unused or heavy assets to speed up optimization passes across the VFX team.

Expanded Tool Screenshot